Summary During my 60 minute lecture at GDC, I am making the case for deploying developer-facing telemetry sensors / data probes during all phases of the project - not just to end-users after the game has shipped.
With examples from our internal telemetry system, I demonstrate the potential for development telemetry to help improve production efficiency in all parts of the project.
Additionally, using the example of BioWare's issue tracking interface, I am showing how to leverage real time telemetry from game clients and tools to improve a vital part of the production pipeline - and how those improvements translated into a measurable quality increase for our Dragon Age: Origins. Further topics include:
Please read the full Speakers Entry in the GDC Program for more information on my talk. Download the Slides You can download the slides for my talk in various formats here. Video As most GDC talks, my presentation was recorded on video and will be available through GDC Vault after the conference concludes. |