About Georg

I'm a Principal Designer at BioWare Austin and have been with BioWare since 2003, contributing to most of the games the company has released since then.

Currently I am working on Star Wars: The Old Republic as the game's Principal Lead Combat Designer.

Before SWTOR, I worked on Dragon Age: Origins, on which I lead the Systems Design team and was responsible for the design and implementation of many of the game's combat and gameplay features.

A long time ago, before my time with BioWare, I developed proprietary software applications and worked as a programming and database contractor on mid and large scale financial and telecommunications projects in Germany. That was quite boring, but probably contributed to my obsession with datamining and telemetry.

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If you want to get in contact, share ideas about design, telemetry or the industry,  I suggest using LinkedIn or alternatively, you can mail me at gdc(-at-)gulbsoft(-dot-)org.