Summary Using examples from Star Wars: The Old Republic, my featured 60 minute lecture at GDC Online 2011 focuses on how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.
Pictures by Official GDC Photo Stream
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Interview There's also a featured speaker interview about the talk I gave to Gamasutra a few weeks before the show. Download the Slides You can download the slides for my talk in various formats here. Video As most GDC talks, my presentation was recorded on video and will be available through GDC Vault after the conference concludes. |